![]() ![]() As of now, there are comparatively few player-created shipsets, arguably a consequence of the switch to 3D graphics. Custom race creation is basically the same as in the previous games, with two notable changes - you must now select a government type in addition to a social paradigm, and the game master may grant players a set number of research points to improve starting technology. Virtually all of the stock races (with the exception of the Sithrak) are updated versions of SEIV races. The empire-building aspects of the game borrows as much from the third instalment as it does from the fourth, with research and intelligence being assigned as a percentage of available points as opposed to the queue system used for construction. New to the series is a 3D real-time combat engine, and the player can now control ground combat in addition to the usual space battles. It is the first Space Empires game to use three-dimensional graphics, and as such, the user interface has been heavily redesigned. While Space Empires V retains much of its predecessor's gameplay, there are several key differences.
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